Timing

Trigger assistance.
Timing, on your terms.

Build a trigger setup around the targets and timing you choose. Lugia uses a bone-based crosshair test with separate controls for players and soul orbs.

What’s in this module

Activation & targets

  • Hold-key, toggle-key or always-while-focused modes
  • Independent player and soul-orb target switches
  • Full-body, head-only and torso-only selection
  • Hit-region scale and maximum distance

Timing controls

  • Reaction delay on the same acquired target
  • Minimum interval between shots
  • Configurable click duration
  • Live activation, geometry and input-status feedback

Input & visibility

  • Bone-based sphere / capsule crosshair detection
  • Map-geometry checks and foreground-target obstruction
  • Ally-blocking checks
  • Menu, focus, target-loss and target-change guards
  • Native Windows input in the build without bypass

The reaction timer belongs to the current target. Losing or switching that target resets acquisition, while manual firing suppresses new automated presses.

Current alpha scope

The trigger uses conservative bone-based volumes, not server hitboxes. Weapon timing, ammunition, projectiles and latency can affect results. It does not enable a bypass or guarantee server hit registration.

The application without bypass is free during public alpha. Bypass access is handled privately on Discord.

Your move.

Join the alpha, try every module, and tell us what to build next.

Free app. Windows x64. Bypass handled separately.